Thursday, May 19, 2011

Portal OCD.

If you played Portal 2, you know that you did this also. If you haven't this white paint looking stuff is Conversion Gel. In the game its the paint that is used with the portal gun, that  the portals actually stick to. As you're playing you spend 90% of your time looking for the little patches of white paint.

In this particular spot, the gel starts out in one little spot, and you have to spread it around to make your way further thru the level. It glad that I'm not the only one who took the time to paint the whole level, even though its quite obvious where you are have to get the gel sprayed. I think we all have a mild case of OCD when it stuff like this.

I love this fan art for Portal. Its mixed up with Mortal Kombat. Portal Kombat. If you haven't play Portal 1 &2 yet, do you self a favor and pick them up at some point. It really is a must play series. What do you think?

Sunday, May 15, 2011

I'm back.

Sorry I've been busy the past couple days. So I didn't get a chance to update much. That combined with blogger being down, lets just say I've missed a few days.

In the mean time, there have been quite a few things I want to touch on. So first I'm going to start with the release of the Modern Warfare 3 teaser trailer.

There is just a hint that some of the game will take place in New York City. Thats about it. Like I said, just a teaser. I've always been a Call of Duty fan. So without a doubt, I will be getting this game. If you want check out some leaked info on guns, maps, missions, and more, head over and check out this Kotaku article.

I don't see the need of trying to argue over which will be better. Modern Warfare 3 or Battlefield 3. Both games will be good. Each game has their own style. MW3 has a faster paced, arcade run and gun style. Battlefield 3 will play more on the realism side. I personally like both, so whatever. I'm just a FPS shooter fan in general. So this MW3 news makes me happy, while making fan boys go nuts.

Also wanted to mention this video I saw of a Zombie Apocalypse Simulation game, that uses a TrackIR head tracking device for head movement.

I'm going to get me one of these for my PC pretty soon. I've been a fan of the TrackIR device for a while now. I've seen it used in a few flight simulation, and racing games. Here it is being used to in a FPS setting. Looking around in real life, translates into movements in the game.

Being a big zombie fan in general, this game looks to be really fun with the TrackIR system. From looking behind you for zombies, to looking out windows of vehicles, or looking for zombies to kill with missiles  from your jet.

The newest model TrackIR cost about $150. Its kind of a novelty item, but a really cool one. It adds another element that makes you feel like your more in the game. Its a must buy if you are a Simulation game player.

Well thats all I got to say today. I'll be back more often now. Let me know what you think about MW3 or what you think about the TrackIR system used in the zombie video.

Tuesday, May 10, 2011

Brink released with some mixed reviews.

Well thought I would update with a few different things today. Tuesdays are awesome. New games and movies always come out on Tuesdays. With that being said, a game I mentioned a few days finally came out. Brink.

Now I didn't pick this game up right away because I've noticed that the past few games that I bought recently went on sale on Amazon, K-Mart, Best Buy, and a few other places a week or two after the game came out. For instance Portal 2 in on sale a lot of places for $30. So I was going to wait til this one hit that sub $30 before picking it up.

I'm glad that I waited because the reviews that came out, made me glad that I didn't pay full price for the game. Listen to some of the big name site are saying.

Brink is unfinished. And that doesn't mean it's full of technical problems. Well, it's got those too. But mostly, it's just an unpolished, poorly executed mess of ideas. Wait, let me temper that. There are times when Brink looks like it's going to break out of its shell. There are times where the fairly interesting and cool (honestly!) ideas seem to be just about to bubble up and make the game worth playing. And then, suddenly and without warning, they're pushed back into the murky depths under the boot of poor design choices and lack of polish. It's exceedingly disappointing. Of course, for a game to be truly disappointing, it has to have potential. And Brink has more potential than it knows what to do with. (Note: Metacritic converts 1UP's D letter grade to a score of 25)

Here's one of the first major problems with Brink's objective-based structure: Each level that a player earns lets them unlock a new ability. Though there are a few permanent boosts the player can spend their unlocks on, most of these abilities are class-specific, meaning eventually, you're going to find a class you like and spend most of your points on it. Naturally, you'll have a predilection to play as that class — but should you refuse to switch your class to suit the objective, you're going to feel like your services aren't really required three-quarters of the time.

My central beef here is that anemic feel to the action. I love complexity in games like this, and strategizing how to utilize the varying skills of the different player classes to achieve your goals. But when the core action doesn't feel good, it kind of weakens the entire venture. When I shoot an enemy, especially in the head, I want them dead. Not laying on the ground waiting for a medic to revive them, dead. Especially when I pop someone in the head. If there is a cardinal rule of shooters, it should be that no one survives headshots. No one.

While some of the levels have a more even chance of success for either side, I have a feeling there are certain stages that players are going to eventually refuse to play, rage-quitting should they find themselves on the wrong side. Had Brink employed something similar to Killzone 3 — where objectives constantly shift and are evenly split between teams — it might have worked. Instead, the game has a totally bizarre flow where even if a team is dominating an enemy and wins two objectives, they can still lose a hard-fought match because they failed the third imbalanced requirement.

Brink deserves to be ranked among the finest co-op games available. As a multiplayer experience, it is exquisite. But as mentioned earlier, it falters if played solo. While all the modes can be played in single-player, the bots that act as stand-ins for other players are a poor replacement. It certainly isn't the case that gamers who buy Brink will feel ripped off if they don't have access to their console's (or PC's) online network. But until you've fought both with and against living opponents in Brink, you have yet to sample the best of what it has to offer.

Brink's one shining aspect is SMART (Smooth Movement Across Random Terrain). Using SMART, holding a single button lets you navigate up walls, over obstacles, and through the game world. Depending on your body size, you can do more or less with movement, but overall this finesse is fantastic. Nothing in Brink feels quite as good as sliding under gunfire into someone, taking them out with a shotgun. However, it's easy to forget which size your character is in first-person perspective, as movement abilities don't change dramatically. While the Large size allows miniguns and shotguns, they still move only slightly slower than the Medium size. Only Small characters can really burst through levels, leaping off of walls and finding clever passageways.

Without a doubt, Splash Damage and Bethesda will listen to what people are saying. I would expect to see a patch to fix some of the technical issues people are talking about in the next week or two.

On a totally different note, the developers also took a shot at console gamers and their lack of teamwork.

Implying that console gamers aren't going out of their way to help out with objectives. I agree. While playing on the console, I normally stuck to more objective based games. In Call of Duty I preferred Search and Destroy and Headquarters. I bought Battlefield: Bad Company 2 originally on the XBox 360. I stopped playing because I would end up raging at teammate. Snipers that wouldn't leave their hiding spot to help capture a point, or medics that would revive you in the line of fire, only to let you die 2 or 3 more times so he can get the points for reviving you.

After finally building a gaming PC I bought Bad Company 2 on the PC. I immediately found a new love for the game. People working together. Using chat. Spotting people. Actual teamwork. I was glad that I decided to give the multiplayer a second chance. It was clear that the PC crowd took winning more seriously than their K/D ratio.

A while back, the Bad Company team even held a contest on the three different platforms, to see who complete a set amount of team actions to get a set of maps unlocked early. Want to guess who won?

Anyways thats enough rambling in this post. Let me know if you got Brink and what you think of it. What are your feelings on K/D ratio and teamwork in games?

Sunday, May 8, 2011

EA Week: Medal of Honor & Battlefield Day

Okay, so this week EA games have been on sale on Steam. Some of the games I just wouldn't play, Need for Speed Day, and some of the games I already have, Mass Effect Day, Crysis Day, Dead Space Day. So I haven't really been posting about this sale. Today you need to bust out your wallet though.

Then the Medal of Honor and Battlefield Day come along and I decided that you should know about this. If you don't already have Battlefield: Bad Company 2 yet, you should pick it up today. Its on sale for $6.80. The PC version comes with all of the VIP maps for free. The game is extremely fun, once you get a feel for all the maps and classes. As long as you play your role, stick with team mates, and don't run around without cover, you will have a blast playing while winning.

The Vietnam expansion is also on sale for $7.49. The Vietnam expansion offers a whole different set of guns and maps that add many hours of fun. I was getting tired of Bad Company 2 and found this on sale a while and picked it up with no regrets. You can pick the both up for less than $15. Very good deal. If you are a Call of Duty fan boy and are planning on getting Battlefield 3 but haven't played any of the Battlefield games, here is your chance.

Also on sale is Battlefield 2 and Medal of Honor. I picked up Battlefield 2 for $5 today because I didn't have it. I plan on getting the Project Reality Mod for Battlefield 2. This on top of the game itself will provide many hours of fun for the low price. I would say skip Medal of Honor with its $14.99 price. Its as if they took Bad Company 2 and tried to merge it with Modern Warfare 2. Its an okay game, but you would be way more happy with Bad Company 2 for the price. I'd say wait for it to go on sale for $9.99 but at that point, Battlefield 3 will be out and the MoH servers will probably all be empty.

Anyways. Let me know if you plan on getting any of these games.

Saturday, May 7, 2011

Age of Empires Online: Open Beta

If you happen to be a fan on real-time strategy games, then you have probably heard of Age of Empires. But what you may not know is, that they have a new game coming out this fall and its in open beta right now. Age of Empires Online, is going with the free-to-play model. This will probably make the more casual RTS players, like me, more prone to playing. Its unclear at this point though how much they plan on charging for the content.

The game has a cartoon style which I think goes together really well. Everything looks really well done in game. The buildings have a unique style. The animations are really smooth. The environment in the game has a really fun feel to it. Its not overdone to the point where it feels like a kiddie game. Overall the game is fun to play if you were a fan of any of the previous Age of Empires. It takes a little getting used to, but I found that I like playing the game just as much as I did with the previous ones.

If you want to get check out the open beta check yourself head over to the Games for Windows Live page and download the game. If you give it a try, let me know what you think.

Friday, May 6, 2011

From Dust - Dev Diary 2: The Art Direction

From Dust is a sandbox simulation game currently in development. It puts the player in a god-like perspective, with the main goal of the game keeping the inhabitants of your land safe from the harm that nature can cause. Using the tools provided, you need to use sand, laval, water, and vegetation to help your inhabitants survive.

In the latest developers diary, they showcase the art direction of the game. The team has a done a good job researching and traveling around the world to study different environments, and tribes. The look of some the scenes are breathtaking. The games engine reminds me a lot of Just Cause 2 in some parts. This game being released as a digital download available on Xbox, PS3, and in Steam. So for not being full disc release the game looks incredible. You'd have to be blind to deny that.

Judging from what I've already seen, I'll be picking this game up. Especially with its low price on release day. What do you think? Worth it or skip it?

Thursday, May 5, 2011

Mass Effect 3 Delayed

The announcement came from Biowares Facebook page.

"Mass Effect 3 will be released in the first three months of 2012. The development team is laser focused on making sure Mass Effect 3 is the biggest, boldest and best game in the series, ensuring that it exceeds everyone’s expectations." - Casey Hudson, Executive Producer Mass Effect series

There are quite a few big name games coming out this holiday season, so to have someone delay their game to give some breather room from competition and sales isn't uncommon. It looks as if though they are going to be using the extra time wisely though.  EA boss John Riccitiello said, "Essentially, step by step, [BioWare is] adjusting some of the gameplay mechanics and some of the features that you'll see at E3 that can put this into a genre equivalent of shooter-meets-RPG, and essentially address a far larger market opportunity than Mass Effect 1 did and Mass Effect 2 began to approach." This is great news. When Bioware is on, they can make abso-fucking-lutely incredible game, but Dragon Age II showed what happens when they rush development. I would  rather wait a few more months and have Mass Effect 3 be incredible.

A little bittersweet but overall better than expected news.

Wednesday, May 4, 2011

Brink. 5/10/11

Brink has been a game I have been excited about for a while now. This game isn't getting the attention that it deserves. I love games that enforce teamwork. Ones that make you to work together to get things done. I personally enjoy an objective based game type over a team deathmatch. At that is what Brink is trying to do. There isn't even a deathmatch option in this game. There are only team based objective matches.

Brink features a S.M.A.R.T. movement system. Smooth Movement Across Random Terrain. Which means the whole environment is at you disposal to move around. So you pick your path and the movement system evaluates where you are trying to get to and makes it happen. Whether that is by vaulting, mantling, climbing, or sliding. So it imagine a mixture between Mirrors Edge, with some Assassins Creed free running mixed in, designed around a heavier old-school FPS foundation with modern graphics and engine. Brink is designed to be more of an arcade-y shooter as an alternative to the spate of realistic shooters dominating the recent FPS landscape. The exaggerated art style, extensive HUD elements, emphasis on hipfire, integrated drop-in/drop-out play, etc.

 This games roots comes from old school Wolfenstein: Enemy Territory style of play. This game basically takes those fundamentals that so many people already loved, and added their own modern twist. I'm hoping that  this game will get that appreciation that it deserves. The developers support the modding community and listen to what the players have to say. So I think I'm going to pick this game up on day one just to show some support. What do you guys think of the game?

Tuesday, May 3, 2011

The countdown for DiRT3 starts.

If you're like me then you are waiting on DiRT3 to come out also. I didn't play the first DiRT, but I did happen to pick up DiRT2 after playing a few other Codemaster's racing games, like Grid. I've been a fan of racing games for a long time. I recently picked up three 22" LED LCD's and setup an NVidia 2D Surround on my PC. I immediately wanted to try out a racing game. I knew at that point it was DiRT2, because I knew it supported 3 screens natively. I was totally impressed. The immersion that the screens give you takes the game to the next level.

So I have been playing DiRT2 for a while, waiting on DiRT3. I've been waiting to play the Gymkhana mode in the game. I loved drifting parts in Grid, and the off road rally racing of DiRT. So I can tell that DiRT3 is taking the best parts of the 2 games and bringing it into one solid made game. Bust out your steering wheels and pedals, because DiRT3 will be here May 24th.

Changed my Mind.

I changed my mind. I wanted a general gaming news blog. I was going to do just a Battlefield 3 blog, but I found out pretty quick, that it was too specific for me to stay interested. So now look forward to posts about games I'm interested in. Thanks for the understanding.

Monday, May 2, 2011

Twitter Scams are rampant.

There are tons of people out there trying to scam people on twitter with the lure of getting into the Battlefield 3 Beta. So if you think your getting into the beta without having the Medal of Honor entry, I would think again. Don't be a fool and fall for this.

High Resolution Shots from the Battlefield 3 Trailer

Listen, if you aren't excited for this game then there is something wrong with you. This is no doubt going to be the biggest game of the year. These screen shots only make me more excited. The view from the jet cockpit looks insane! In the view from the tank, the environment looks amazing. The Frostbite 2 engine looks very polished. What do you think?